Mini-Updates, Moves, and Mega Monsters


Not going to draw too much attention to this update since its main purpose is to fix a bug which was in the last update (which I think I forgot to advertise by way of not even publishing the devblog). There should hopefully be no more soft-locking when transferring floors or killing a particular enemy on the floor, but my amount of testing is much smaller than y'alls.

The big thing is that there's now special moves the hero can use to get out of sticky situations! Eventually there will be a system in place to gain new special moves during power up, but for now it's more in a testing phase to see how they feel.

The other big thing is that enemies are now in a similar weighted spawning system as the items and a special elite Orc has been added to the game that should now spawn. It looks like a normal Orc, but reddish, and it hits harder and scales better.

The next update will bring better attention to the fact that there was two big things added to this update, but I'm uploading it due to the soft-lock and these updates happened to be implemented when I fixed it.

Files

Catacomb Crawler.zip 22 MB
Jul 18, 2020

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