First New Update
So this is the first update in hopefully many to come! First thing's first, what's in the new update? Honestly, not a whole lot so let's break it down
Controls
- Attack/Confirm rebound keyboard input to X
- Cancel rebound keyboard input to Z
- Hold Position added - A or Left Face Button
- Restart Game - R
I've rebound the controllers to be more natural and not having to reach across the entire keyboard to navigate the menu as well as adding a quick restart by pressing R (sorry there's no gamepad equivalent)
Items
- New consumables
- Minor Healing Potion
- Weapons Implemented
- Basic Sword
- Great Hammer
- Equipment Implemented
- Rusted Helm
- Throwing Items Implemented
- Throwing Dagger
A bunch of new items have been added to the game as well as a change in how items spawn. Items will now be spawned using a weight system, these numbers are subject to change depending on feedback on whether or not they spawn enough eg. weapons and equipment spawn less often than gold and consumables. Among the new items is weapons which can change the amount of damage you deal as well as the area you attack, currently all melee weapons scale with Strength and Ranged Weapons scale with Dex, this is subject to change as more varied items are added to the game.
UI Updates
- Added a second Stats page now displays current equipment
Plans for the Future
- Special Moves
- Item Room and Shop Implementation
- New Enemy Types and Spawning overhaul
- More menu UI
- Game Log
- Better Stats/Inventory Window describing Weapon stats
- Restart from menu
- Interact with ground
- Drop items
If you have any suggestions or preferences of what gets updated or looked at next, please let me know!
Files
Get Catacomb Crawler
Catacomb Crawler
Mystery Dungeon inspired
Status | In development |
Author | water_kelpi |
More posts
- Developer Art and the FutureAug 23, 2020
- Mini-Updates, Moves, and Mega MonstersJul 18, 2020
Leave a comment
Log in with itch.io to leave a comment.